In this exclusive cover story interview, Game Informer chats with Ubisoft Bordeaux’s world and quest director, Simon Arsenault, who breaks down how the team is designing the world of Assassin’s Creed Mirage. We chat about highlighting parkour paths via level design, upgrading tools, skill-tree progression, and how Ubisoft aims to bring Baghdad to life in its upcoming stealth action game.
Watch Our Exclusive Assassin’s Creed Mirage Interview:
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Disclaimer: Ubisoft oversaw travel accommodations for Game Informer in France in association with this cover story. As the world’s largest video game magazine, Game Informer’s editorial team is proud to remain impartial, professional, and committed to the truth in all forms of our coverage.